Ritual Circle
Wraith Left
Wraith Right
Wraith Center
01 / ELEVATOR PITCH

Limbus of Souls is a co-op extraction horror game where you play as ghosts trapped in the afterlife — the Limbus, hunt local entities using rituals, and free the souls imprisoned within them.

Genre: Co-op Extraction Horror Platform: PC Players: 1–4

ABOUT

Genre Co-op Extraction Horror
Platform PC
Players 1–4
Target Audience Players who enjoy co-op horror, short high-risk sessions, team coordination, systemic interaction with entities and emergent situations.

Setting

Players are trapped as ghosts in the afterlife — the Limbus. To escape, they make deals with it and hunt for lost souls: finding them, freeing them from entities, stealing them and redirecting them. The more souls the team saves, the greater the reward for the expedition.

Objects are scattered throughout the Limbus and can be physically assembled into rituals directly inside the level. Players can follow known recipes or improvise, producing effects ranging from traps and stuns to teleportation, changes to the environment and dangerous side effects.

Emotion

Stealth tension, the thrill of hunting for souls, risky ritual experimentation and team panic as darkness closes in and the group must escape with what they have collected.

Core Gameplay Loop

Hub → Contract → Deployment → Exploration → Preparation → Darkness → Entity Hunt → Soul Recovery → Portal → Extraction → Reward / Trading → New Contract

Key Mechanics

01

Contracts & Deals

Choose objectives with different risk levels. More dangerous contracts offer more souls, rewards and valuable loot.

02

Rituals

Create ritual zones and physically bring objects into them to trigger different effects.

03

Stealth & Tactics

Explore the environment, identify threats, prepare escape routes and select the right ritual.

04

Soul Recovery

Entities hold trapped souls. Disable or destroy them through rituals and carry the released souls to the portal.

GAMEPLAY

ENTER
THE UNLIT

Enter the Unlit

Explore Purgatory’s shifting rooms and corridors.
Find artifacts, secret routes, and lost souls.
Light is rare. In the dark, you are never alone.

EMBRACE
THE SHADOWS

Embrace the Shadows

Avoid the twisted inhabitants that roam the halls.
Learn patrol routes and use cover to stay hidden.
One mistake, and they will take your soul.

RITUAL
SEAL

Ritual Seal

Use artifacts and occult knowledge to perform powerful rituals.
Contain entities, open forbidden paths, and shield your team.
A flawed seal leaves you completely defenseless.

BARGAIN
FOR WILL

Bargain for Will

Return to the safe haven between your runs.
Trade souls and artifacts for supplies, keys, and upgrades.
Smart deals today mean survival tomorrow.

CHARACTERS

PLAYER

Player Ghost

You are a ghost, silently roaming Purgatory with your team. You leave no trace, make no noise, and interact with objects via levitation. Your primary power is casting rituals to defend against the dark, weaken enemies, and free trapped souls.

ENEMY

Enemy Gravedigger

The Gravedigger, a nightmare disguised as a dapper gentleman. He imitates human life, from his top hat to his tattered coat, with polished manners and a too-wide grin. But face him, and the illusion shatters. He doesn't kill. His true nature is a soul eater, and he will consume you whole.

TRAIDER

Cat Trader

A mysterious denizen of Purgatory who offers his wares between runs. He provides keys, vital resources, and ritual artifacts to aid your survival. But gold holds no value here— in exchange for his rare goods, the Cat accepts only dark relics and salvaged souls.

CONCEPTS

Concept creature

Early creature concepts. Their appearance, behavior, and role within Purgatory are still taking shape. These forms will eventually manifest as fully realized threats waiting for you in the labyrinths.

LOCATION

Lobby — Cemetery

Lobby — Cemetery

You have been summoned to Purgatory. Begin your ghostly journey in this house of the dead...

Purgatory

Purgatory

A ruined maze between worlds. Search for artifacts, hidden paths and lost souls — but beware of what waits in the dark.

Shelter Room

Shelter Room

A temporary safe room where each run begins. Use this brief moment to hide, regroup and prepare before stepping into the dangers of Purgatory.

Rare Rescue Rooms

Rare Rescue Rooms

Unlock rare puzzle rooms to restore health, find powerful artifacts or discover recipes for unique rituals.

Purgatory Altar

Purgatory Altar

Guide lost souls to the altar and receive points for each soul you save.

Evil Dwellings

Evil Dwellings

Places where dark entities lie dormant. Step carefully — you may awaken the evil that sleeps within.

Trader Room

Trader Room

Buy the supplies you need, but remember — every deal is paid for with souls.

PROGRESS

✦ COMPLETED

Pre-production

Project research, business planning, team workflow, server setup and development strategy were established.

Market Research

100+ game projects were analyzed to define genre direction, visual references and market positioning.

Game Design Foundation

The core GDD structure was created, including key mechanics, locations, events and gameplay flow.

Art Direction

The visual style, gothic setting, atmosphere, UI direction and overall world identity were defined.

Characters

2 characters were completed, 3 are in development, and 20+ character sketches were created.

Locations

Procedural Houdini tools were created to build, edit and expand locations faster.

Items & Props

60% of game items were modeled, including key artifacts, ritual objects and environment props.

Technical Base

Core architecture, player parameters, ritual system, item interactions, enemy AI, trading and quest systems were implemented.

Core Loop Prototype

A working prototype of the main gameplay loop was created.

Marketing Start

The project website, social media channels and first promo materials were started.

✦ IN PROGRESS / NEXT

Art Expansion

New characters, additional locations, room variations, VFX and UI/UX polish are in progress.

Location Development

Procedural tools are being improved to support more diverse rooms, events and level layouts.

Items & Props

More gameplay objects, artifacts, ritual items and environment props are being created.

Technical Improvements

Enemy AI, navigation, interactions, rituals, quest logic and performance are being improved.

Gameplay Systems

Progression, rewards, balance, rare rooms, additional features and replayability are being developed.

GDD Expansion

Main quests, side quests, narrative structure, game balance and additional mechanics are being refined.

Visual Polish

Lighting, atmosphere, effects, readability and overall artistic consistency are being improved.

Marketing Campaign

Kickstarter page, gameplay trailer, wow trailer, press kit, devlogs and influencer outreach are planned.

Community Growth

Social media content and promotional materials are being prepared to reach a wider audience.

TEAM

Vlad

Producer |
Art Lead
Vlad

Zhenya

Lead Game
Developer
Zhenya

Damon

3D Technical
Lead
Damon

Yana

Game
Developer
Yana

Tima

Game
Developer
Tima

Hanna

Character
Artist
Hanna

Artsiom

3D Artist
Artsiom

Anna

Character
Artist
Anna

CONTACTS

We are open to cooperation, partnerships, publishing opportunities, press inquiries and creative collaborations.